refactor day 8 a bit
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src/day8.ml
82
src/day8.ml
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@ -18,7 +18,7 @@ end = struct
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let at grid point =
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let x, y = to_tuple point in
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let open Option in
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let open Option.Infix in
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let* row = Array.get_safe grid y in
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Array.get_safe row x
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;;
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@ -32,60 +32,54 @@ let parse_grid () =
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Fun.(String.to_seq %> Seq.map (Char.to_string %> int_of_string) %> Seq.to_array)
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;;
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let rec find_taller_tree grid start_height start step =
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let next = Vec2.(start + step) in
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match Vec2.at grid next with
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| Some height when height < start_height -> find_taller_tree grid start_height next step
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| opt -> opt
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let solve grid fn =
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let grid_h = Array.length grid in
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let grid_w = Array.length grid.(0) in
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for y = 0 to grid_h - 1 do
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for x = 0 to grid_w - 1 do
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let start = Vec2.of_tuple (x, y) in
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fn start
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done
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done
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;;
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let part1 () =
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let grid = parse_grid () in
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let grid_h = Array.length grid in
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let grid_w = Array.length grid.(0) in
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let num_visible = ref 0 in
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for y = 0 to grid_h - 1 do
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for x = 0 to grid_w - 1 do
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let start = Vec2.of_tuple (x, y) in
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let height = Option.get_exn_or "unreachable" @@ Vec2.at grid start in
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let visible =
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Vec2.directions
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|> List.map @@ find_taller_tree grid height start
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|> List.map Option.is_none
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|> List.reduce_exn ( || )
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in
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if visible then incr num_visible
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done
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done;
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solve grid (fun start ->
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let start_height = Option.get_exn_or "unreachable" @@ Vec2.at grid start in
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let rec walk_shorter_trees start step =
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let next = Vec2.(start + step) in
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match Vec2.at grid next with
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| Some height when height < start_height -> walk_shorter_trees next step
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| opt -> opt
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in
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let visible =
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Vec2.directions
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|> List.map @@ walk_shorter_trees start
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|> List.map Option.is_none
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|> List.reduce_exn ( || )
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in
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if visible then incr num_visible);
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!num_visible
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;;
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let rec trees_in_view grid start start_height in_view step =
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let next = Vec2.(start + step) in
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match Vec2.at grid next with
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| Some height when height < start_height ->
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trees_in_view grid next start_height (in_view + 1) step
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| Some _ -> in_view + 1
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| None -> in_view
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;;
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let part2 () =
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let grid = parse_grid () in
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let grid_h = Array.length grid in
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let grid_w = Array.length grid.(0) in
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let best_score = ref 0 in
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for y = 0 to grid_h - 1 do
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for x = 0 to grid_w - 1 do
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let start = Vec2.of_tuple (x, y) in
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let height = Option.get_exn_or "unreachable" @@ Vec2.at grid start in
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let score =
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Vec2.directions
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|> List.map @@ trees_in_view grid start height 0
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|> List.reduce_exn ( * )
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in
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if score > !best_score then best_score := score
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done
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done;
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solve grid (fun start ->
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let start_height = Option.get_exn_or "unreachable" @@ Vec2.at grid start in
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let rec trees_in_view start in_view step =
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let next = Vec2.(start + step) in
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match Vec2.at grid next with
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| Some height when height < start_height -> trees_in_view next (in_view + 1) step
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| Some _ -> in_view + 1
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| None -> in_view
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in
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let score =
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Vec2.directions |> List.map @@ trees_in_view start 0 |> List.reduce_exn ( * )
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in
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if score > !best_score then best_score := score);
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!best_score
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;;
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